Season 19 just dropped and it brought a whole boatload of changes with it.
From seasonal rewards to minor tweaks in gameplay, I’ll be going over all of them in this article.
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Season Rewards
There are over 3000 AXS tokens up for grabs for the top 1000 players in the leaderboards. That’s over $400,000 worth of AXS with its current price of $150+!
The seasonal MMR has been reset so everyone will start back at 1200, while Season 19 is expected to end on December 21 at 4pm GMT+7.
Formula Updates
The formulas for critical strikes and combo damage from the Skill stat were also updated.
Critical Strikes
Random lucky critical strikes have been plaguing the game ever since battles were introduced, turning from what should’ve been a sure win to downright pain and suffering. The developers theorize that the main cause of this is the sheer number of cards Axies with High Health and Speed stats play, causing them to deal more critical strikes than they should.
In order to address this issue, the developers have made it so that the damage critical hits deal would scale with the Morale stat of an Axie; the lower the Morale, the lower the critical damage.
The new formula for determining the damage of critical strikes goes as follows:
sqrt(Base Morale stat points) x 10 + Base Morale stat points x 0.4 – 18
Note: the formula used in determining the chance of critical strikes is still the same
Good riddance lucky crits!
Skill
The developers have also revamped the way the Skill stat plays into combat. This will make it stronger and more competitive when compared to the other stats.
The new formula for determining the bonus damage from combos goes as follows:
Base Skill stat points x 0.55 – 12.5
In Axie Infinity’s main Discord server, a pinned message in the #arena channel shows the skill formula table.
While there were lots of card buffs and nerfs, unseen balances appeared in the Skill stat point.
As shown in the image, Dusk Axies deal less damage because of their low skill, despite playing in a combo. On the other hand, Mech Axies deal lots of damage for comboed cards.
Card Balance Changes
Finally, balance changes to cards have been implemented.
This is the most controversial part of the balance update. Some people got hit by the nerf, and some didn’t. So far the most important move to make is adapting to the new meta.
Nerfs
As we all know, there were a few builds and meta Axies that have been wreaking havoc in the arena. The Terminator Dusk/Reptile, Doubletalk Bird, Aqua-Aqua-Plant, and Shrimpinator/Poison team compositions are to name a few.
Fortunately for their victims, a.k.a. me, they all received nerfs to maintain balance in the game.
Here are the nerfs made to the cards that were deemed to be too strong for the arena:
Old Values | New Values | ||||||
Part/Card Name | Class | Damage | Shields | Changes Made | Damage | Shields | Change to Description |
Anemone – Aquaponics/Aqua Vitality | Aqua | 80 | 40 | Reduced Shields | 80 | 35 | N/A |
Goldfish – Swift Escape | Aqua | 110 | 20 | Reduced Damage | 105 | 20 | N/A |
Nimo – Tail Slap | Aqua | 30 | 0 | Reduced Damage | 20 | 0 | N/A |
Risky Fish – Fish Hook | Aqua | 110 | 30 | Reduced Damage & Shields | 105 | 20 | N/A |
Shoal Star – Star Shuriken | Aqua | 115 | 10 | Reduced Damage | 110 | 10 | N/A |
Dual Blades – Sinister Strike | Beast | 130 | 20 | 50% less critical damage | 0 | 30 | Deal 200% damage on critical strikes |
Cuckoo – Cockadoodledoo | Bird | 0 | 40 | Reduced Shields | 0 | 30 | N/A |
Doubletalk – Soothing Song | Bird | 80 | 0 | Reduced Damage | 60 | 0 | Ignore shield. Apply Sleep to target |
Post Fight – All-out Shot | Bird | 120 | 0 | Reduced Damage | 110 | 0 | N/A |
Antenna – Bug Signal | Bug | 80 | 60 | Reduced Shields | 80 | 50 | N/A |
Cute Bunny – Terror Chomp | Bug | 120 | 30 | Reduced Damage, Increased Shields | 100 | 35 | N/A |
Garish Worm – Barb Strike | Bug | 100 | 50 | Reduced Damage & Shields | 90 | 30 | N/A |
Gravel Ant – Numbing Lecretion | Bug | 30 | 40 | Reduced Shields | 30 | 30 | N/A |
Lagging – Mystic Rush | Bug | 40 | 0 | Reduced Damage | 30 | 0 | N/A |
Thorny Caterpillar – Allergic Reaction | Bug | 105 | 30 | Reduced Damage | 100 | 30 | N/A |
Yam – Gas Unleash | Plant | 30 | 20 | Reduced Damage | 20 | 20 | N/A |
Croc – Nile Strike | Reptile | 90 | 60 | Reduced Damage | 85 | 60 | N/A |
Grass Snake – Venom Spray | Reptile | 10 | 20 | Increased Damage & Shields; Reduced Poison Stacks | 20 | 30 | Apply 1 Poison to Target |
Tiny Turtle – Chomp | Reptile | 80 | 50 | Reduced Damage | 75 | 50 | N/A |
Unfortunately, my fishies got hit with nerfs as well. On the bright side, I won’t get one-shot by Doubletalk Birds anymore so that’s that I guess.
Buffs
While there were cards that were insanely strong and hard to fight against, there were also cards that were extremely lacking and borderline laughable. The most notable buffs were to cards from the Beast and Bug classes, while certain Reptile cards were surprisingly shown some love as well.
Here are the buffs made to the cards that were deemed to be too weak to be used in the arena:
Old Values | New Values | ||||||
Part/Card Name | Class | Damage | Shields | Changes Made | Damage | Shields | Change to Description |
Cottontail – Luna Absorb | Beast | 0 | 0 | Increased Shields | 0 | 30 | N/A |
Imp – Ivory Stab | Beast | 70 | 20 | Increased Damage & Shields | 80 | 30 | N/A |
Jaguar – Nitro Leap | Beast | 115 | 35 | Increased Damage | 120 | 35 | N/A |
Merry – Merry Legion | Beast | 65 | 85 | Increased Damage | 75 | 85 | N/A |
Ronin – Single Combat | Beast | 75 | 0 | Increased Damage | 80 | 0 | N/A |
Timber – Woodman Power | Beast | 50 | 100 | Increased Damage; Reduced Shields | 80 | 80 | N/A |
Tri-Feather – Triple Feather | Bird | 35 | 10 | Increased Damage | 40 | 10 | N/A |
Ant – Chemical Warfare | Bug | 30 | 80 | Increased Shields | 30 | 100 | N/A |
Buzz Buzz – Bug Noise | Bug | 100 | 40 | Increased Damage | 110 | 40 | N/A |
Fish Snack – Anesthetic Bait | Bug | 60 | 80 | Increased Shields | 60 | 90 | N/A |
Mosquito – Blood Taste | Bug | 70 | 40 | Increased Damage | 80 | 40 | N/A |
Pupae – Grub Explode | Bug | 60 | 0 | Increased Damage | 70 | 0 | N/A |
Scarab – Scarab Curse | Bug | 110 | 40 | Increased to 2 rounds | 110 | 40 | Target cannot be healed for 2 rounds |
Twin Tail – Twin Needle | Bug | 30 | 0 | Increased Damage | 40 | 0 | N/A |
Cactus – Prickly Trap | Plant | 110 | 20 | Increased Damage | 115 | 20 | N/A |
Rose Bud – Healing Aroma | Plant | 0 | 40 | Increased Shields | 0 | 50 | N/A |
Strawberry Shortcake – Sweet Party | Plant | 0 | 0 | Increased Shields | 0 | 40 | N/A |
Kotaro – Kotaro Bite | Reptile | 80 | 20 | Increased Damage & Shields | 85 | 30 | N/A |
Razor Bite – Why So Serious | Reptile | 90 | 50 | Increased Damage & Shields | 95 | 55 | N/A |
Red Ear – Slippery Shield | Reptile | 10 | 135 | Increased Shields | 10 | 145 | N/A |
Scaly Spear – Scale Lunge | Reptile | 100 | 50 | Increased Damage | 110 | 50 | N/A |
Scaly Spoon – Tiny Catapult | Reptile | 80 | 40 | Increased Shields | 80 | 50 | N/A |
Unko – Poo Fling | Reptile | 30 | 80 | Increased Shields | 30 | 100 | N/A |
Wall Gecko – Critical Escape | Reptile | 90 | 10 | Increased Shields | 90 | 20 | N/A |
Congratulations to the Beast, Bug, and Reptile fans out there and I hope I won’t come across you guys in the arena.
It briefly discusses everything about the balance updates and changes to Skill and Morale.
Key Points
Here are the main points you need to remember:
- Season 19 is live with 3,000 AXS tokens ($400,000+) in leaderboard rewards
- MMR has been reset: everyone starts at 1,200
- A major rebalancing patch has been implemented based on data the developers have collected over the past few months
- The formulas for both bonus damage on critical strikes as well as the effect of Skill on bonus damage for combos have been tweaked and balanced
What do you think about the changes made for Season 19? What are you looking forward to the most this season? Tell us in the comments down below!
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