Axie Infinity Card List

Axie Infinity is similar to Pokemon and other monster-raising and battling games. You build a team of Axies with their own move sets and fight other players in the arena, or computer-controlled enemies in adventure

In this article, I’ll be listing all the cards that are currently in the game as of writing (October, 2021).

Keep in mind that this list was made during the Off-season after Season 18; before possible card changes for the next season were made.

Aqua

Aqua Axies excel in speed and damage. They are usually the main damage-dealers in a team while some could also function as a support and provide utility to the team.

Mouth

There are a total of 4 mouth cards in this class.

  • Angry Lam
    • 110 damage; 40 shields
    • Deals 20% more damage if the user’s HP is below 50%
  • Crimson Water
    • 120 damage; 40 shields
    • Enemies that are already damaged get targeted if the user’s HP is below 50%
  • Fish Hook
    • 110 damage; 30 shields
    • Grants Attack+ to the user if attacking Plants, Reptiles, or Dusks
  • Swallow
    • 80 damage; 30 shields
    • Heals the user for the damage dealt

Horn

There are a total of 6 horn cards in this class.

  • Aquaponics
    • 80 damage; 40 shields
    • Heals the user for 50 HP for each “Anemone” part they possess (usually paired with Aqua Vitality, a back part)
  • Clam Slash
    • 110 damage; 40 shields
    • Grants Attack+ to the user if attacking Beasts, Bugs, or Mechs
  • Deep Sea Gore
    • 50 damage; 80 shields
    • Gains an additional 30% shields to the user when used to attack
  • Hero’s Bane
    • 120 damage; 30 shields
    • Instantly ends the target’s Last Stand
  • Shell Jab
    • 100 damage; 50 shields
    • Deals 30% more damage if attacking an idle target
  • Star Shuriken
    • 115 damage; 10 shields
    • Prevents the target from entering Last Stand if this card is the final blow

Back

There are a total of 6 back cards in this class.

  • Aqua Vitality
    • 80 damage; 40 shields
    • Heals the user for 50 HP for each “Anemone” part they possess (usually paired with Aquaponics, a horn part)
  • Scale Dart
    • 120 damage; 30 shields
    • Draw a card when used against targets in Last Stand
  • Shelter
    • 0 damage; 115 shields
    • Prevent critical strikes from landing on the user
  • Shipwreck
    • 60 damage; 90 shields
    • Grants Attack+ to the user if their shield breaks
  • Spinal Tap
    • 100 damage; 20 shields
    • Targets idle enemies when comboed with 2 or more cards
  • Swift Escape
    • 110 damage; 20 shields
    • Grants Speed+ to the user for two rounds  if attacked

Tail

There are a total of 6 tail cards in this class.

  • Black Bubble
    • 110 damage; 40 shields
    • Inflicts Jinx to the target that lasts for 2 rounds
  • Chitin Jump
    • 30 damage; 30 shields
    • Targets the furthest enemy
  • Flanking Smack
    • 100 damage; 40 shields
    • Deals 20% more damage if the user attacks first
  • Tail Slap
    • 30 damage; 0 shieldsGenerates a point of energy
  • Upstream Swim
    • 110 damage; 30 shields
    • Grants Speed+ to the user for two rounds when comboed with another Aqua card
  • Water Sphere
    • 120 damage; 30 shields
    • Inflicts Chill to the target that lasts for 2 rounds

Beast

Beasts are usually the midline damage dealers/support Axies. They can disrupt the enemy team by instantly wiping out enemies with high-damage combos, generate energy for your team, or destroy the opponent’s energy.

Mouth

There are a total of 4 mouth cards in this class.

  • Death Mark
    • 100 damage; 30 shields
    • Inflicts Lethal on the target if the user’s HP is below 30%
  • Nut Crack
    • 105 damage; 30 shields
    • Deals 20% more damage when comboed with another “Nut Cracker” card (usually paired with Nut Throw, a tail card)
  • Piercing Sound
    • 80 damage; 40 shields
    • Destroys a point of your enemy’s energy
  • Self Rally
    • 0 damage; 30 shields
    • Grants 2 stacks of Morale+ to the user that lasts for 2 rounds

Horn

There are a total of 6 horn cards in this class.

  • Acrobatic
    • 100 damage; 50 shields
    • Grants Speed+ to the user when attacking that lasts for 2 rounds
  • Branch Charge
    • 125 damage; 25 shields
    • Critical chance is increased by 20% if chained/comboed with a Plant card
  • Ivory Stab
    • 70 damage; 20 shields
    • Generate 1 energy for each critical strike landed by your team this round
  • Merry Legion
    • 65 damage; 85 shields
    • Gains 20% more shield when played in a chain
  • Sinister Strike
    • 130 damage; 20 shields
    • Deals 50% more critical damage
  • Sugar Rush
    • 125 damage; 20 shields
    • Deals 10% more damage for each Bug Axie on your team

Back

There are a total of 6 back cards in this class.

  • Heroic Reward
    • 60 damage; 0 shields
    • Draw a card if the user attacks Aquas, Birds, or Dawns
  • Juggling Balls
    • 40 damage; 30 shields
    • Deals damage repeatedly 
  • Nitro Leap
    • 115 damage; 35 shields
    • Lets the user strike first if they are in Last Stand
  • Revenge Arrow
    • 125 damage; 25 shields
    • Deals 50% more damage if the user is in Last Stand
  • Single Combat
    • 75 damage; 0 shields
    • Critically strikes when comboed with 2 or more cards
  • Woodman Power
    • 50 damage; 100 shields
    • Gain more shields based on the damage it deals on Plants

Tail

There are a total of 6 tail cards in this class.

  • Gerbil Jump
    • 40 damage; 20 shields
    • Skips the nearest enemy if there are 2 or more opponents
  • Hare Dagger
    • 120 damage; 30 shields
    • Draw a card if the user is the first to attack this round
  • Luna Absorb
    • 0 damage; 0 shields
    • Generate a point of energy
  • Night Steal
    • 80 damage; 10 shields
    • Steal a point of energy from your opponent when used in a combo
  • Nut Throw
    • 105 damage; 30 shields
    • Deals 20% more damage when comboed with another “Nut Cracker” card (usually paired with Nut Crack, a mouth card)
  • Rampant Howl
    • 120 damage; 30 shields
    • Grants Morale+ to the team that lasts for 2 rounds if the user is in Last Stand

Bird

Bird Axies are the fastest of the bunch and deal tons of damage, making them ideal damage-dealers. Unfortunately, they have the lowest Health among the classes as well.

Mouth

There are a total of 4 mouth cards in this class.

  • Dark Swoop
    • 25 damage; 0 shields
    • Targets the fastest enemy
  • Insectivore
    • 110 damage; 40 shields
    • Targets Bugs if the user is below 50% HP
  • Peace Treaty
    • 120 damage; 30 shields
    • Inflicts Attack- on the target
  • Soothing Song
    • 80 damage; 0 shields
    • Inflicts Sleep on the target

Horn

There are a total of 6 horn cards in this class.

  • Air Force One
    • 120 damage; 30 shields
    • Deals 20% more damage if chained with another “Trump” (Air Force One) card
  • Cockadoodledoo
    • 0 damage; 40 shields
    • Grants Attack+ to the user
  • Eggbomb
    • 120 damage; 0 shields
    • Inflicts Aroma on the user
  • Feather Lunge
    • 110 damage; 50 shields
    • Deals 20% more damage if chained with another “Lunge” (Feather/Scaly Lunge) card
  • Headshot
    • 130 damage; 0 shields
    • Disables the horn cards of the target for 1 round
  • Smart Shot
    • 50 damage; 10 shields
    • Skips the closest target if there are 2 or more enemies remaining

Back

There are a total of 6 back cards in this class.

  • Balloon Pop
    • 40 damage; 0 shields
    • Inflicts Fear on the target for 1 round; Inflicts Fear on the user if used to defend
  • Blackmail
    • 120 damage; 10 shields
    • Transfers all debuffs on the user to the target
  • Heart Break
    • 120 damage; 20 shields
    • Inflicts Morale- on the target for 2 rounds
  • Ill-omened
    • 110 damage; 30 shields
    • Inflicts Jinx on the target for 2 rounds
  • Patient Hunter
    • 130 damage; 0 shields
    • Targets Aquas if the user is below 50% HP
  • Triple Threat
    • 35 damage; 10 shields
    • Strikes twice if the user is debuffed

Tail

There are a total of 6 tail cards in this class.

  • All-out Shot
    • 120 damage; 0 shields
    • Inflicts 30% of the user’s max HP to itself
  • Cool Breeze
    • 120 damage; 30 shields
    • Inflicts CHill on the target for 2 rounds
  • Early Bird
    • 110 damage; 20 shields
    • Deals 20% more damage if the user attacks first
  • Puffy Smack
    • 100 damage; 50 shields
    • Skips enemies that are in Last Stand
  • Risky Feather
    • 150 damage; 0 shields
    • Inflicts 2 stacks of Attack- on the user
  • Sunder Armor
    • 40 damage; 90 shields
    • Gain 20% more shields for each debuffs the user has

Bug

Bugs are the agent of chaos in Axie Infinity. They provide tons of utility to their team while wreaking havoc on the enemy team through debuffs.

Mouth

There are a total of 4 mouth cards in this class.

  • Blood Taste
    • 70 damage; 40 shields
    • Heals the user for the damage dealt by this card
  • Mite Bite
    • 30 damage; 0 shields
    • Deals double damage if comboed with another card
  • Sunder Claw
    • 20 damage; 0 shields
    • Discards 1 card from your opponent’s hand
  • Terror Chomp
    • 120 damage; 30 shields
    • Inflicts Fear on the target for 2 round when chained

Horn

There are a total of 6 horn cards in this class.

Mystic Rush
Mystic Rush
  • Bug Signal80 damage; 60 shields
    • Steals a point of energy from your opponent if chained with other Bug Signal cards
  • Disguise 
    • 20 damage; 20 shields
    • Generate 1 energy when comboed with a Plant card
  • Dull Grip
    • 110 damage; 30 shields
    • Deals 30% more damage to shielded enemies
  • Grub Surprise
    • 100 damage; 50 shields
    • Inflicts Fear on shielded enemies
  • Mystic Rush
    • 40 damage; 0 shields
    • Inflicts Speed- on targets for 2 rounds
  • Third Glance
    • 80 damage; 50 shields 
    • Discards 1 card from your opponent’s hand

Back

There are a total of 6 back cards in this class.

  • Barb Strike
    • 100 damage; 50 shields
    • Inflicts Poison on the target if chained
  • Bug Noise 
    • 100 damage; 40 shields
    • Inflicts Attack- on the target
  • Bug Splat
    • 110 damage; 50 shields
    • Deals 50% more damage against Bugs
  • Buzzing Wind
    • 10 damage; 30 shields
    • Inflicts Fragile on the target that lasts until the next round
  • Scarab Curse
    • 110 damage; 40 shields
    • Prevents the target from healing until the next round
  • Sticky Goo
    • 40 damage; 60 shields
    • Stuns the attacker that breaks the user’s shields; only triggers once per round

Tail

There are a total of 6 tail cards in this class.

  • Allergic Reaction
    • 105 damage; 30 shields
    • Deals 30% more damage to debuffed targets
  • Anesthetic Bait
    • 60 damage; 80 shields
    • Inflicts Stun on targets that attack with Aqua or Bird cards; only triggers once per round
  • Chemical Warfare
    • 30 damage; 80 shields
    • Inflicts Stench on the enemy for 1 round
  • Grub Explode
    • 60 damage; 0 shields
    • Deals double damage if the user is in Last Stand and instantly ends it
  • Numbing Lecretion
    • 30 damage; 40 shields
    • Disables the target’s melee cards next round
  • Twin Needle
    • 30 damage; 0 shields
    • Strikes twice if played in a combo

Plant

Plants are the go-to tanks in the game. They have tons of defensive and utility options that both protect and provide support to their team.

Mouth

There are a total of 4 mouth cards in this class.

  • Drain Bite
    • 60 damage; 60 shields
    • Heals the user for the damage dealt by this card
  • Forest Spirit
    • 0 damage; 40 shields
    • Heals the Axie in front of the user for 190 HP
  • Vegan Diet
    • 75 damage; 75 shields
    • Heals the user for the damage dealt by this card on Plants
  • Vegetal Bite
    • 0 damage; 30 shields
    • Steal a point of energy from your opponent when used in a combo

Horn

There are a total of 6 horn cards in this class.

  • Bamboo Clan
    • 80 damage; 70 shields
    • Deals 20% more damage if chained
  • Healing Aroma
    • 0 damage; 40 shields
    • Heals the user for 120 HP
  • Prickly Trap
    • 110 damage; 20 shields
    • Deals 20% damage if the user attacks last
  • Seed Bullet
    • 30 damage; 50 shields
    • Targets the fastest enemy
  • Sweet Party
    • 0 damage; 0 shields
    • Heal the teammate in front of the user for 270 HP; heal this user instead if there aren’t any
  • Wooden Stab
    • 105 damage; 40 shields
    • Deal 20% more damage if the user’s shields break

Back

There are a total of 6 back cards in this class.

  • Aqua Stock
    • 45 damage; 80 shields
    • Generates 1 energy if the user is attacked by an Aqua card
  • Cleanse Scent
    • 0 damage; 50 shields
    • Removes all debuffs on the user
  • October Treat
    • 0 damage; 110 shields
    • Draw a card if the user’s shield doesn’t break
  • Refresh 
    • 0 damage; 50 shields
    • Removes all debuffs on the Axie in front of the user
  • Shroom’s Grace
    • 0 damage; 40 shields
    • Heals the user for 120 HP
  • Turnip Rocket
    • 60 damage; 80 shields
    • Targets a Bird if comboed with 2 or more cards

Tail

There are a total of 6 tail cards in this class.

  • Aqua Deflect
    • 70 damage; 80 shields
    • The user cannot be targeted by Aqua cards if they have teammates left
  • Carrot Hammer
    • 70 damage; 40 shields
    • Generates 1 energy if the user’s shield breaks; only triggers once per round
  • Cattail Slap
    • 20 damage; 30 shields
    • Draw a card if the user is hit by a Beast, Bug, or Mech card
  • Gas Unleash
    • 30 damage; 20 shields
    • Inflicts Poison on the target every time this card is used to attack or defend
  • Leek Leak
    • 60 damage; 80 shields
    • Disables the attacker’s ranged cards when hit
  • Spicy Surprise
    • 90 damage; 50 shields
    • Disables the target’s mouth cards until the next round

Reptile

Reptiles are a good mix of damage and defense. Their cards provide lots of shields and utility, while dealing a good bit of damage. 

Mouth

There are a total of 4 mouth cards in this class.

  • Chomp
    • 80 damage; 50 shields
    • Inflicts Stun on the target when comboed with 2 or more cards
  • Kotaro Bite
    • 80 damage; 20 shields
    • Generates 1 energy if attacking a faster Axie
  • Sneaky Raid
    • 20 damage; 40 shields
    • Targets the furthest enemy
  • Why So Serious
    • 90 damage; 50 shields
    • Heals the user for the damage dealt by this card on Aquas

Horn

There are a total of 6 horn cards in this class.

  • Disarm
    • 100 damage; 40 shields
    • Inflicts Speed- on the target for 2 rounds
  • Overgrow Keratin
    • 90 damage; 30 shields
    • Regenerate 20 shield after every action
  • Poo Fling
    • 30 damage; 80 shields
    • Inflict Stench on the target until the round ends
  • Scaly Lunge
    • 100 damage; 50 shields
    • Deals 20% more damage if chained with another “Lunge” (Feather/Scaly Lunge) card
  • Surprise Invasion
    • 90 damage; 60 shields
    • Deals 30% more damage to faster Axies
  • Tiny Catapult
    • 80 damage; 40 shields
    • Reflects 50% of ranged damage to the attacker

Back

There are a total of 6 back cards in this class.

  • Bulkwark
    • 20 damage; 80 shields
    • Reflects 40% of melee damage to the attacker
  • Ivory Chop
    • 80 damage; 80 shields
    • Draw a card if the user’s shields break
  • Nile Strike
    • 90 damage; 60 shields
    • Inflicts Speed- on the target for 2 rounds
  • Slippery Shield
    • 10 damage; 135 shields
    • Gives 15% of the user’s shields to adjacent teammates
  • Spike Throw
    • 80 damage; 50 shields
    • Target the enemy with the lowest shields if comboed with 2 or more cards
  • Vine Dagger
    • 20 damage; 30 shields
    • Shields this card gives is doubled when comboed with a Plant card

Tail

There are a total of 6 tail cards in this class.

  • Critical Escape
    • 90 damage; 10 shields
    • Reduces the damage taken by the user by 15%
  • Jar Barrage
    • 80 damage; 20 shields
    • The additional damage an attack deals that breaks the user’s shields is nullified; only triggers once per round
  • Neuro Toxin
    • 100 damage; 55 shields
    • Inflicts Attack- on poisoned targets
  • Scale Dart
    • 90 damage; 60 shields
    • Generate 1 energy if attacking a buffed target
  • Tiny Swing
    • 80 damage; 40 shields
    • Deals 50% more damage after Round 4
  • Venom Spray
    • 10 damage; 20 shields
    • Inflicts Poison on a target

Visit my tierlist here and my article on card effects here if you want to know more about the cards in Axie Infinity.

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